(04-14-2008) Sorceforge project opened Cobosoda on SorgeForge
(03-16-2008) Port complete. Presented at barcampnyc3. Project fully revived! Grab the java source below
(08-21-2007) Reviving a dead project for anyone who wants to play...
(??-??-2004) I ported the simulator to java..
(07-20-2003) I've been playing with cobosoda again. You can build it in cygwin now. I think I'm going to make it into a windows screen saver.
(05-05-2001) Cobosoda 1.0 is finished and includes utilities to evolve models using genetic algorithms.
The C++ version is deprecated (good luck building it anyway - glut no longer works that way). Use the java version below. I build it in eclipse. Ymmv.
Load it up and click File..Open to open a .def file. The format of these files is below. To start evolution click File..Start Evolution. It will ask you where you want to save winners, pick a directory. Every 10000 mutations it will save and restart from the original model.
# This is a comment keyword value [value]...The following keywords are recognized:
gravity <value>: Defines the force of gravity in m/s^2 springk <value>: Defines the spring constant of each spring in N/m mass <value>: Defines the mass of each joint in kg jointcount <num>: Defines the number of joint definitions to follow (ignored in java version) joint <x> <y> <fixed>: Creates a joint in x meters to the right, and y meters up. If fixed is non-zero then the joint will not be subject to external forces. spring <a> <b>: Connects joint 'a' to joint 'b' by a spring. The joint number is the order of creation starting with zero. muscle <a> <b> <frequency> <amplitude> <offset>: Connects joint 'a' to joint 'b' by a muscle. Muscles oscillate at the specified frequency and offset with the specified amplitude. For example a muscle with frequency of 1, an amplitude of 1, and an offset of 0 would artificially contract and expand completely once per second. name Model Name New in java version. Name your model.
Questions? Comments? Are you working on this? Email reverse("vt.pilb@nitsuj");